Slideshow

(7 Bilder)

mesh-scape

An experiment in reality

Digital tools and resources are used routinely by planners to form and shape our environments. Projects are "virtually" created in order to implement them economically, swiftly and to avoid as much unpredictability as possible. In addition the digital project location or the "place of engagement" is realistically planned to reflect the layout of the draft with defined borders and the natural contours of the landscape. Our aim for this experiment is the exact opposite! Instead of digitally mapping a plot our plan is to physically survey a previously undefined area with a network of grids with wooden poles and ribbons. The "Mesh-Scape" experiment has no real defined goals. The heart of our interest stems from the process itself rather than any particular conclusion or creation. An important facet of the experiment is that it should evolve with as little planning influence as possible. This aspect works in stark contrast to the tasks of an architect. The characteristics of our hybrid-landscape are in a constant state of flux. Tectonic shifts, erosion, and agricultural cultivation mean the landscape has evolved through a process of manipulation and shares similar genes with the digital world. This manipulation of the land whether physically or digitally is reversible. The attributes of reality and cyberspace are intrinsically linked - plans can be altered, undone, improved, deleted and saved. The natural state of landscape remains unchanged while the shape of the artificial landscape is "saved" by the arrangement of wooden poles (with "0"coordinates, varying in length), removable and reusable in a new place and new landscape. The hybrid nature and title of the experiment, Mesh_Scape, was inspired from the digital network in CAD programs otherwise known as "mesh". The spatially defined surfaces and areas are often described as "scapes". Therefore the hybrid was born and named "Mesh-Scape".The shape and form of the virtual landscape is defined using pre-prepared wooden poles of varying lengths, driven into the ground, between the intersections therefore specifying an artificially defined "0" coordinate. A new upper layer to the landscape grew from the network or mesh of ribbons connected to the poles. In reality the landscape followed the natural contours and undulations of the vista networking together forming a new panorama. The boundaries of the project are gleaned from the existing perimeter of the landscape while an artificial north / south cardinal points completed the axis for the experiment. The new landscape rises from the natural organic substructure towering to its highest point of 2.00m. Therefore the upper layer can be viewed while passing underneath as well as from above.

        

  • Facts
  • Status: Complete
  • Category: Installation  
  • Completion: 2006
  • Projectpartner: Georg Marterer

mesh-scape

Slideshow

(7 Bilder)

An experiment in reality

Digital tools and resources are used routinely by planners to form and shape our environments. Projects are "virtually" created in order to implement them economically, swiftly and to avoid as much unpredictability as possible. In addition the digital project location or the "place of engagement" is realistically planned to reflect the layout of the draft with defined borders and the natural contours of the landscape. Our aim for this experiment is the exact opposite! Instead of digitally mapping a plot our plan is to physically survey a previously undefined area with a network of grids with wooden poles and ribbons. The "Mesh-Scape" experiment has no real defined goals. The heart of our interest stems from the process itself rather than any particular conclusion or creation. An important facet of the experiment is that it should evolve with as little planning influence as possible. This aspect works in stark contrast to the tasks of an architect. The characteristics of our hybrid-landscape are in a constant state of flux. Tectonic shifts, erosion, and agricultural cultivation mean the landscape has evolved through a process of manipulation and shares similar genes with the digital world. This manipulation of the land whether physically or digitally is reversible. The attributes of reality and cyberspace are intrinsically linked - plans can be altered, undone, improved, deleted and saved. The natural state of landscape remains unchanged while the shape of the artificial landscape is "saved" by the arrangement of wooden poles (with "0"coordinates, varying in length), removable and reusable in a new place and new landscape. The hybrid nature and title of the experiment, Mesh_Scape, was inspired from the digital network in CAD programs otherwise known as "mesh". The spatially defined surfaces and areas are often described as "scapes". Therefore the hybrid was born and named "Mesh-Scape".The shape and form of the virtual landscape is defined using pre-prepared wooden poles of varying lengths, driven into the ground, between the intersections therefore specifying an artificially defined "0" coordinate. A new upper layer to the landscape grew from the network or mesh of ribbons connected to the poles. In reality the landscape followed the natural contours and undulations of the vista networking together forming a new panorama. The boundaries of the project are gleaned from the existing perimeter of the landscape while an artificial north / south cardinal points completed the axis for the experiment. The new landscape rises from the natural organic substructure towering to its highest point of 2.00m. Therefore the upper layer can be viewed while passing underneath as well as from above.

        

  • Facts
  • Status: Complete
  • Category: Installation  
  • Completion: 2006
  • Projectpartner: Georg Marterer

mesh-scape

An experiment in reality

Digital tools and resources are used routinely by planners to form and shape our environments. Projects are "virtually" created in order to implement them economically, swiftly and to avoid as much unpredictability as possible. In addition the digital project location or the "place of engagement" is realistically planned to reflect the layout of the draft with defined borders and the natural contours of the landscape. Our aim for this experiment is the exact opposite! Instead of digitally mapping a plot our plan is to physically survey a previously undefined area with a network of grids with wooden poles and ribbons. The "Mesh-Scape" experiment has no real defined goals. The heart of our interest stems from the process itself rather than any particular conclusion or creation. An important facet of the experiment is that it should evolve with as little planning influence as possible. This aspect works in stark contrast to the tasks of an architect. The characteristics of our hybrid-landscape are in a constant state of flux. Tectonic shifts, erosion, and agricultural cultivation mean the landscape has evolved through a process of manipulation and shares similar genes with the digital world. This manipulation of the land whether physically or digitally is reversible. The attributes of reality and cyberspace are intrinsically linked - plans can be altered, undone, improved, deleted and saved. The natural state of landscape remains unchanged while the shape of the artificial landscape is "saved" by the arrangement of wooden poles (with "0"coordinates, varying in length), removable and reusable in a new place and new landscape. The hybrid nature and title of the experiment, Mesh_Scape, was inspired from the digital network in CAD programs otherwise known as "mesh". The spatially defined surfaces and areas are often described as "scapes". Therefore the hybrid was born and named "Mesh-Scape".The shape and form of the virtual landscape is defined using pre-prepared wooden poles of varying lengths, driven into the ground, between the intersections therefore specifying an artificially defined "0" coordinate. A new upper layer to the landscape grew from the network or mesh of ribbons connected to the poles. In reality the landscape followed the natural contours and undulations of the vista networking together forming a new panorama. The boundaries of the project are gleaned from the existing perimeter of the landscape while an artificial north / south cardinal points completed the axis for the experiment. The new landscape rises from the natural organic substructure towering to its highest point of 2.00m. Therefore the upper layer can be viewed while passing underneath as well as from above.

        

  • Facts
  • Status: Complete
  • Category: Installation  
  • Completion: 2006
  • Projectpartner: Georg Marterer
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape

mesh-scape

An experiment in reality

Digital tools and resources are used routinely by planners to form and shape our environments. Projects are "virtually" created in order to implement them economically, swiftly and to avoid as much unpredictability as possible. In addition the digital project location or the "place of engagement" is realistically planned to reflect the layout of the draft with defined borders and the natural contours of the landscape. Our aim for this experiment is the exact opposite! Instead of digitally mapping a plot our plan is to physically survey a previously undefined area with a network of grids with wooden poles and ribbons. The "Mesh-Scape" experiment has no real defined goals. The heart of our interest stems from the process itself rather than any particular conclusion or creation. An important facet of the experiment is that it should evolve with as little planning influence as possible. This aspect works in stark contrast to the tasks of an architect. The characteristics of our hybrid-landscape are in a constant state of flux. Tectonic shifts, erosion, and agricultural cultivation mean the landscape has evolved through a process of manipulation and shares similar genes with the digital world. This manipulation of the land whether physically or digitally is reversible. The attributes of reality and cyberspace are intrinsically linked - plans can be altered, undone, improved, deleted and saved. The natural state of landscape remains unchanged while the shape of the artificial landscape is "saved" by the arrangement of wooden poles (with "0"coordinates, varying in length), removable and reusable in a new place and new landscape. The hybrid nature and title of the experiment, Mesh_Scape, was inspired from the digital network in CAD programs otherwise known as "mesh". The spatially defined surfaces and areas are often described as "scapes". Therefore the hybrid was born and named "Mesh-Scape".The shape and form of the virtual landscape is defined using pre-prepared wooden poles of varying lengths, driven into the ground, between the intersections therefore specifying an artificially defined "0" coordinate. A new upper layer to the landscape grew from the network or mesh of ribbons connected to the poles. In reality the landscape followed the natural contours and undulations of the vista networking together forming a new panorama. The boundaries of the project are gleaned from the existing perimeter of the landscape while an artificial north / south cardinal points completed the axis for the experiment. The new landscape rises from the natural organic substructure towering to its highest point of 2.00m. Therefore the upper layer can be viewed while passing underneath as well as from above.

        

  • Facts
  • Status: Complete
  • Category: Installation  
  • Completion: 2006
  • Projectpartner: Georg Marterer
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape
mesh-scape